There was some surprise grind, and potential to accidentally soft lock yourself if you've got bad luck, but it wasn't the end of the world or bad. Weird secret chests are weird but not terrible.
Some suggestions? Maybe make the frog boss a little easier to fight against, or at least give the frog boss a proper game over. It's just a grind check which isn't really fun.
That was a pretty nice demo~ Wasn't sure what to expect, truthfully, but I was very pleased with what was in the game. Battles were pretty good and expected. I somehow managed to get through the demo without having to grind. Helped I had some extra gear from the hidden chests. As for Jessica, I of course spared her. One, cause I usually do the good option, and two cause she's pretty likeable when she's not insulting you or trying to eat you. Speaking of which, I really did love the bad end scene with her. The images were really nice, and I am very appreciative for the post-digestion weight gain for Jessica. Are there plans for a couple more pics to show the actual eating? Or will it just be the post vore bellies shown? Anyway, looking forward to future updates and preds to fight for this one
i enjoyed the game i appreciate how much difference between the levels there is and that the exp doesnt crawl stupidly low once your on par with the dungeons strongest mob
i hope that a scene for the frog vore happens in the future since thats one of my weaknesses
Finished playing through the game. It took me about half an hour. Feedback incoming:
Likes:
Character design is very good, both personality and how they look
The Game Over with Vore was really good. Would suggest adding a "Boss ahead" warning to make sure people remember to save
Map design is pretty good, but I don't understand why you decided to hide the chests behind a fake wall
Loved the moral dilemma. Choice was easy for me (spare hot bug lady) but hard from the character's POV which is what matters most for the story progression IMO. A few more of these choices would be cool, but don't put too many. Too much variety makes it hard to see everything in the game without spending several hours replaying the same parts of the game.
Dislikes:
I had to grind a bit to beat the frog, and beating the Boss would have been pretty harsh had I not grinded to level 5. Nothing that required too much time, but I dislike the repetitiveness of this. I write this as more of a warning for later than an actual complaint of now
The bar could have used some NPC variety, among the ones RPGMaker has. Having 15 of the same guy might feel a bit weird. Not necessarily bad, just think having more varied NPCs can add to the scene without taking too much time (at least I think it doesn't take too much time)
Overall I enjoyed this little Alpha and will follow this project with interest. Sometimes there was a little confusion with pronouns (masculine pronouns being used for female characters sometimes) but nothing that made the dialogue hard to read. Would keep an eye out for that. Also, I suggest using Reverso Context instead of Google Translate, it's much better.
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There was some surprise grind, and potential to accidentally soft lock yourself if you've got bad luck, but it wasn't the end of the world or bad. Weird secret chests are weird but not terrible.
Some suggestions? Maybe make the frog boss a little easier to fight against, or at least give the frog boss a proper game over. It's just a grind check which isn't really fun.
That was a pretty nice demo~
Wasn't sure what to expect, truthfully, but I was very pleased with what was in the game. Battles were pretty good and expected. I somehow managed to get through the demo without having to grind. Helped I had some extra gear from the hidden chests.
As for Jessica, I of course spared her. One, cause I usually do the good option, and two cause she's pretty likeable when she's not insulting you or trying to eat you. Speaking of which, I really did love the bad end scene with her. The images were really nice, and I am very appreciative for the post-digestion weight gain for Jessica. Are there plans for a couple more pics to show the actual eating? Or will it just be the post vore bellies shown?
Anyway, looking forward to future updates and preds to fight for this one
i enjoyed the game i appreciate how much difference between the levels there is and that the exp doesnt crawl stupidly low once your on par with the dungeons strongest mob
i hope that a scene for the frog vore happens in the future since thats one of my weaknesses
lookin forward to its development
Finished playing through the game. It took me about half an hour. Feedback incoming:
Likes:
Character design is very good, both personality and how they look
The Game Over with Vore was really good. Would suggest adding a "Boss ahead" warning to make sure people remember to save
Map design is pretty good, but I don't understand why you decided to hide the chests behind a fake wall
Loved the moral dilemma. Choice was easy for me (spare hot bug lady) but hard from the character's POV which is what matters most for the story progression IMO. A few more of these choices would be cool, but don't put too many. Too much variety makes it hard to see everything in the game without spending several hours replaying the same parts of the game.
Dislikes:
I had to grind a bit to beat the frog, and beating the Boss would have been pretty harsh had I not grinded to level 5. Nothing that required too much time, but I dislike the repetitiveness of this. I write this as more of a warning for later than an actual complaint of now
The bar could have used some NPC variety, among the ones RPGMaker has. Having 15 of the same guy might feel a bit weird. Not necessarily bad, just think having more varied NPCs can add to the scene without taking too much time (at least I think it doesn't take too much time)
Overall I enjoyed this little Alpha and will follow this project with interest. Sometimes there was a little confusion with pronouns (masculine pronouns being used for female characters sometimes) but nothing that made the dialogue hard to read. Would keep an eye out for that. Also, I suggest using Reverso Context instead of Google Translate, it's much better.
Hope to see more from this soon!
Only oral planned?
Oral, Tail, and Absorption vore will be the most present in the game, probably i will add another kinds later.